Angelic Weapons. The valkyrie's weapon attacks are magical. When the valkyrie hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Flyby. The valkyrie doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Innate Spellcasting. The valkyrie's spellcasting ability is Charisma (spell save DC 18). The valkyrie can innately cast the following spells, requiring only verbal components:
At will: compelled duel, spare the dying
3/day each: branding smite, searing smite, thunderous smite, wrathful smite
1/day each: banishing smite, blinding smite, crusader's mantle, revivify, spirit shroud, staggering smite
Magic Resistance. The valkyrie has advantage on saving throws against spells and other magical effects.
Multiattack. The valkyrie makes two attacks.
Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 18 (4d8) radiant damage. If the valkyrie makes a ranged attack with this spear, the spear magically returns to its hand after the attack.
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