Charge. If the centitaur moves at least 20 feet straight toward a target and then hits it with a pincer attack on the same turn, the target takes an extra 10 (2d6) piercing damage.
Multiattack. The centitaur makes two attacks: one with its head-pincers and one with its hand-pincers or two with its laser prongs.
Head-Pincers. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage, +4 poison damage.
Hand-Pincers. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 4) piercing damage, +2 poison damage.
Laser Prongs. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage, +2 cold damage.
Description
A centitaur has the body of a huge centipede topped by a humanoid torso, head, and arms - but the last two have drippy, oversized poisonous pincers. Yes, hands with pincers. Active in their community and voracious readers, they're what's for dinner. Also, their tails shoot lasers bits.
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