Small Humanoid (Elf), Chaotic Good
Armor Class 15 Natural armor
Hit Points 44 (8d6 + 16)
Speed 40 ft.
STR
11 (+0)
DEX
20 (+5)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +7
Skills Acrobatics +7, Sleight of Hand +7, Stealth +7
Condition Immunities Exhaustion
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. Cupid has advantage on saving throws against spells and other magical effects.

Dexterous. Cupid has advantage on all dexterity or dexterity based checks or saving throws and can use dexterity for any weapon attack.

Actions

Multi attack.  Cupid makes 3 attacks with his bow, or one attack with a dagger.

Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Cupid's bow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: No damage, but the target must make a DC 17 wisdom saving throw or be enchanted by a random creature they can see, losing all interest in Cupid, unless he is the object of their affections. This charm lasts for 3 days.

Bonus Actions

Hide. Cupid can take the hide action as a bonus action, after having made a ranged attack.

Description

Cupid is a normally restrained, tall, angelic, eladrin, man, until he is under the influence of chocolate. Then, he transforms into a stout lawn gnomish person, losing all rationality  and sense, going on a rampage of spreading love. The only way to stop him, is to feed him a purgative, otherwise he will be on a rampage for 10 years. (Time is irrelevant for beings beyond the it's borders.)

Rubysweet

Comments

Posts Quoted:
Reply
Clear All Quotes