Medium Humanoid (Elf), Chaotic Good
Armor Class 16 Leather armor
Hit Points 60 (10d8 + 20)
Speed 40 ft.
STR
12 (+1)
DEX
20 (+5)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws DEX +8
Skills Acrobatics +7, Sleight of Hand +7, Stealth +7
Condition Immunities Exhaustion
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance. Cupid has advantage on saving throws against spells and other magical effects.

Dexterous. Cupid has advantage on all dexterity or dexterity based checks or saving throws and can use dexterity for any weapon attack.

Actions

Multi attack.  Cupid makes 3 attacks with Cupid's bow, or one attack with a dagger or longbow.

Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage. 

Cupid's bow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: No damage, but the target must make a DC 18 wisdom saving throw or be enchanted by a random creature they can see, losing all interest in Cupid, unless he is the object of their affections. This charm lasts for 3 days and if at the end of the time, the subject actually has feelings for the object of their affections, the charm becomes permanent.

Bonus Actions

Hide. After making a ranged weapon attack, Cupid can take the hide action as a bonus action.

Description

Cupid is normally a restrained, tall, angelic, eladrin man, until he is under the influence of chocolate. Before then, he is perfectly courteous, but bent on his mission by whatever means necessary. Although he does accomplish it with rationality.

Rubysweet

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