Magic Resistance. Cupid has advantage on saving throws against spells and other magical effects.
Dexterous. Cupid has advantage on all dexterity or dexterity based checks or saving throws and can use dexterity for any weapon attack.
Multi attack. Cupid makes 3 attacks with Cupid's bow, or one attack with a dagger or longbow.
Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Cupid's bow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: No damage, but the target must make a DC 18 wisdom saving throw or be enchanted by a random creature they can see, losing all interest in Cupid, unless he is the object of their affections. This charm lasts for 3 days and if at the end of the time, the subject actually has feelings for the object of their affections, the charm becomes permanent.
Hide. After making a ranged weapon attack, Cupid can take the hide action as a bonus action.
Description
Cupid is normally a restrained, tall, angelic, eladrin man, until he is under the influence of chocolate. Before then, he is perfectly courteous, but bent on his mission by whatever means necessary. Although he does accomplish it with rationality.
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