Large Fey, Any Chaotic Alignment
Armor Class 16 (natural armor)
Hit Points 106 (12d10 + 36)
Speed 40 ft.
STR
16 (+3)
DEX
8 (-1)
CON
17 (+3)
INT
7 (-2)
WIS
21 (+5)
CHA
10 (+0)
Saving Throws CON +7, WIS +9
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Damage Immunities Radiant
Condition Immunities Blinded, Charmed, Deafened, Frightened, Unconscious
Senses Truesight 120 ft., Passive Perception 19
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

False Appearance. The cornucopia is the personification of its grove, existing in all of the trees simultaneously - until it assumes control of a tree and attacks, it is indistinguishable from a group of trees. 

Magic Resistance. The cornucopia has advantage on saving throws against spells and other magical effects.

Charge. If the cornucopia moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Innate Spellcasting. The cornucopia's innate spellcasting ability is Wisdom (spell save DC 17). The cornucopia can innately cast the following spells, requiring no material components:

Actions

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 3) bludgeoning damage.

Ram. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Treestride (Recharge 5-6). The cornucopia leaves the tree it is inhabiting, assuming control over a tree within 60 feet of it that has not been the target of this ability within the last 24 hours. If the tree is undamaged, the cornucopia regains all its hit points. 

Description

As the guardian of a grove of trees, the cornucopia is, in truth, more spirit than animal. However, when its grove is threatened, the cornucopia manifests as a tree whose bark and branches take the form of a skeletal elk, with foliage for antlers. When injured, the cornucopia can cast its spirit into another tree - it can only be truly defeated by destroying the entire grove that it guards.

Monster art by u/HotWa5a61.

Monster Tags: plantfey

Habitat: Forest

Bishop_of_Rome

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