Armor Class
15
(natural armor)
Hit Points
19
(3d8 + 6)
Speed
30 ft.
STR
15
(+2)
DEX
9
(-1)
CON
14
(+2)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
understands one language of its creator but can’t speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Clockwork Wind-Up. The clockwork bodyguard does not need to breathe, eat, or sleep. However, it needs to have its key wound every four hours or it becomes incapacitated. Winding its key takes 10 minutes.
Defender. The clockwork bodyguard can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the sidekick, provided the sidekick can see the attacker.
Actions
Multiattack. The clockwork bodyguard makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
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