Armor Class
12
Natural Armour
Hit Points
4
(1d6)
Speed
40 ft., Burrow 5 ft.
STR
11
(+0)
DEX
14
(+2)
CON
11
(+0)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3
Senses
Passive Perception 13
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. Barney has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Oscar? If Barney can't find Oscar he gets scared and will use all his energy to find him. Sometimes even if Oscar is intentionally hiding and he doesn't realise...
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4) piercing damage.
Bonus Actions
Urinate. Marks his territory.
Reactions
Woof. If someone attacks someone or is sending Barney bad vibes, he barks!
Description
Whos a good boy? you're a good boy!
Comments