Amphibious. Angela can breathe air and water.
Horrific Appearance. Any humanoid that starts its turn within 30 feet of Angela and can see her true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if Angela is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Angela's Horrific Appearance for the next 24 hours.
Unless the target is surprised or the revelation of Angela's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against Angela.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 3) piercing damage. If this bite is made against a charmed creature, that creature takes an extra 14 (4d6) piercing damage.
Lure. Angela activates her lure. While activated the lure shines bright light in a 15 foot radius, and dim light for another 15 feet. Additionally each creature that can see her within 60 feet must make a DC 13 wisdom saving throw or be charmed for one minute, the target can repeat this saving throw at the end of their turn. A creature charmed in this way must use all their movement trying to get as close as possible to her lure. If a creature comes within 5 feet of Angela while under this effect, Angela can use her reaction to make a bite attack.
Death Glare. Angela targets one frightened creature she can see within 30 feet of her. If the target can see Angela, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.
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