Medium Humanoid (Any Race), Chaotic Good
Armor Class 18
Hit Points 50 (8d8 + 8)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +4, DEX +6, INT +5, WIS +6
Skills Acrobatics +6, Athletics +5, Deception +4, Stealth +6
Senses Blindsight 10 ft., Passive Perception 15
Languages Celestial, Common, Draconic, Dwarvish, Elvish, Gnomish, Halfling, Marquesian, Orc, Thieves' Cant, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The Expositor's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

4/day each: blur, feign death, jump, see invisibility, alter self, nondetection

Ki Power. An Expositor is a monk who can manipulate Ki. It has 5 Ki points, renewed after a short or long rest. Its Ki power DC is 14.

Stunning Strike. When the Expositor hits with a melee weapon attack, it can spend 1 ki point to make the target stunned until the end of the Monk's next turn if it fails a CON saving throw (DC 14). 

Unarmored Movement. The Expositor's speed increases by 10 feet while it is not wearing armor or wielding a shield.

 

Actions

Multiple attacks. When taking the attack action, the Expositor makes two melee or two ranged attacks.

Short Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 3) piercing damage.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit 4 (1d6+3) bludgeoning damage.

Dart. RangedWeapon Attack: +3 to hit, range 20/60 ft., 1 target. Hit: 3 (1d4 + 3) piercing damage.

 

Bonus Actions

Bonus Action. The Expositor may take one of the following bonus actions:

Flurry of Blows. After taking the Attack action on its turn, the Expositor can spend 1 ki point to make two unarmed strikes as a bonus action. On a hit, it can impose one of the following effects on that target: fall prone if it fails a DEX saving throw (DC 14), get pushed up to 15 ft. if it fails a STR saving throw (DC 14), or it can't take reaction until the end of the Expositor's next turn.

Patient Defense. The Expositor can spend 1 ki point to take the Dodge action as a bonus action on its turn.

Step of the Wind. The Expositor can spend 1 ki point to take the Disengage or Dasj action as a bonus action on its turn, and its jump distance is doubled for the turn.

Unarmed Strike. When the Expositor uses the Attack action with an unarmed strike or a monk weapon [short sword] on its turn, it can make one unarmed strike as a bonus action.

Reactions

Deflect Missiles. The Expositor can use its reaction to deflect or catch the missile when it is hit by a ranged weapon attack. When it does so, the damage it takes from the attack is reduced by 1d10 + 8. If it reduces the damage to 0 and has a free hand, it has caught the missile and can spend 1 ki point to make (as part of this reaction) a ranged attack (as with a monk weapon) with a range of 20/60.

Slow Fall. The Expositor can use its reaction when it falls to reduce any falling damage it takes by 25.

Description

An expositor of the Cobalt Soul is a master of martial arts, deception, and information gathering.  Mostly operating as spies, they gather knowledge to add to the extensive Cobalt Soul libraries across Exandria, and guide civilization from behind the scenes.

Monster Tags: humanoid

Eevielixir

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