Large Undead, Lawful Evil
Armor Class 19 Natural armor
Hit Points 126 (12d10 + 60)
Speed 60 ft., Climb 60 ft.
STR
24 (+7)
DEX
22 (+6)
CON
20 (+5)
INT
8 (-1)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws DEX +10
Skills Investigation +3, Perception +12, Stealth +14, Survival +8
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 120 ft., Passive Perception 22
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Ambush Predator. The vampiric displacer beast has advantage on Dexterity (Stealth) checks.

Avoidance. If the vampiric displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Displacement. The vampiric displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the vampiric displacer beast is incapacitated or has a speed of 0.

Keen Senses. The vampiric displacer beast has advantage on Wisdom (Perception) checks.

Pounce. If the vampiric displacer beast moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 19 Strength saving throw or be knocked prone. If the target is prone, the vampiric displacer beast can make one bite attack against it as a bonus action.

Actions

Multiattack. The vampiric displacer beast makes two attacks with its tentacles and one bite or claw attack.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 10 (1d6 + 7) piercing damage plus 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampiric displacer beast regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage.

Tentacle. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage plus 3 (1d6) piercing damage.

Bonus Actions

Feral Cunning. The vampiric displacer beast can take the Dash, Disengage, or Hide action as a bonus action.

Description

When the Seelie Court drove most of the displacer beasts out of the Feywild, a handful fled into the Shadowfell, where the necromantic energies infusing the plane twisted the creatures into even more vicious predators. 

Vampiric displacer beasts are as reclusive as they are rare. They are more careful than their fey kin in hunting; it is not unusual for a vampiric displacer beast to stalk its prey for days while it waits for the ideal moment to strike, often while its prey is distracted or otherwise occupied.

DarthMango

Comments

Posts Quoted:
Reply
Clear All Quotes