Large Dragon, Unaligned
Armor Class 16 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 20 ft., Fly 80 ft., Swim 80 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
16 (+3)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws WIS +8
Skills Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Grappled, Restrained
Senses Blindsight 30 ft., Darkvision 60 ft., Truesight 30 ft., Passive Perception 14
Languages All --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Astral Navigators. The wyvern can perfectly remember any route it has travelled before and always knows where north is.

Magic Resistance. The wyvern has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 16 (4d6 + 4) force damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (4d8 + 4)force damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 16 (4d6 + 4) force damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) psychic damage on a failed save, or half as much damage on a successful one.

Description

Dwellers of the astral sea, Astral Wyverns have two scaly legs, leathery wings, a sinewy tail, topped with a psychic stinger that can kill a creature in seconds, and glowing, dark blue, skin with silver veins forming constellations of the night sky.

Astral Wyverns cannot die of natural causes. In order to defeat an Astral Wyvern, one must slay it in the astral sea.

Tinuviel_Saitenstreichel

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