Large Fiend (Demon), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 230 (16d10 + 96)
Speed 20 ft., Fly 30 ft.
STR
21 (+5)
DEX
10 (+0)
CON
22 (+6)
INT
19 (+4)
WIS
22 (+6)
CHA
15 (+2)
Saving Throws CON +12, INT +10, WIS +12, CHA +8
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Truesight 120 ft., Passive Perception 11
Languages Abyssal, Telepathy 120 ft.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. The Baron has advantage on saving throws against spells and other magical effects.

Emotional Link. When a creature fails a saving throw against the baron, they take a stack of emotional drain, and the baron gains a charge of Emotion Bomb. Creatures with 2 stacks of emotional drain take a level of exhaustion, and their stacks are cleared.

 

Actions

Multiattack. The Baron uses Emotion Nimbus if it can. It then makes three attacks: one with its Whip and two with its claws.

Fiery Whip. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 25 (4d10 +5) damage.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Emotion Nimbus (Recharge 5–6). The Baron feasts on your emotion. Each creature within 30 feet of the Baron must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Baron's Emotion Nimbus until the end of their next turn.

Emotion Bomb. The baron targets a spot within 120 feet, causing it to implode with the power of love and hate. Each creature in a 20ft radius must make a DC 17 STR saving throw, taking 46 (28d4) psychic damage and being pulled into the same space/knocked prone, or half as much and nothing on a success. 

Teleport. The Baron magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Bonus Actions

The baron may use a bonus action to gain resistance to one damage type until the start of his next turn.

Reactions

Cutting Words. The Baron says some harsh words, reacting to one saving throw or attack roll within 60ft of him. That roll has disadvantage, and if the saving throw fails or the attack misses, all creatures within 60ft gain a stack of emotional exhaustion, and the baron gains 1 stack of emotion bomb. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/11/2021 7:41:53 PM
5
1
1
Coming Soon
2/11/2021 7:57:10 PM
7
1
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Coming Soon

Monster Tags: Demon

Blackedge

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