VOLTRON is a construct that also holds crew like a vehicle in their head:
Gargantuan vehicle (60 ft. long, 30 feet tall, 30 feet wide)
Creature Capacity 1 crew, 8 passengers
Cargo Capacity crew and passengers’ normal gear
Travel Pace 20 miles per hour
Bridge: AC 16 HP 75. The pilot can control the Apex's actions from the bridge.
The bridge can be attacked only if the hull has taken 100 or more damage.
Immutable Form. The VOLTRON is immune to any spell or effect that would alter its form.
Magic Resistance. The VOLTRON has advantage on saving throws against spells and other magical effects.
Magic Weapons. The VOLTRON's weapon attacks are magical.
Multiattack. The VOLTRON makes two sword attacks per action.
Sword. Melee Weapon Attack: +12 to hit, reach 25 ft., one target. Hit: 24 (3d10 + 8) slashing damage, plus 24 (3d10 + 8) radiant damage.
Hyper Beam (Recharge 5–6). The Apex exhales a ray of radiant energy in a 120-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 31 (7d8) radiant damage on a failed save, or half as much damage on a successful one. This effect deals double damage to objects.
Description
Pink! Turquoise! Stick together! Some say
UltraMegafauna only clicks together one way.
If that is apocryphal, might offer you turns
up top, where the view’s at. You can look stern
while we pose so menacingly, brandishing blade,
about to rid us of the enemy with one swoop. Yayyy!
Not now! Time’s critical. Don’t debate this again.
Oops! That space worm gobbled up Michigan.
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