Large Beast, Unaligned
Armor Class 15 Natural Armor
Hit Points 80 (10d10 + 3)
Speed 30 ft., Burrow 20 ft.
STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws STR +6, CON +5
Condition Immunities Blinded
Senses Tremorsense, Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.

Siege Monster. The Badgermole's earth-attacks deal double damage to objects and structures.

Spellcasting. The Badgermole is a spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following earth spells prepared and can cast them twice per day. 

(Earth Tremor), (Stone Shape), (Wall of Stone)

Actions

Multiattack. The badger makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 4) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 4) slashing damage.

Habitat: Mountain

Manu_shiva

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