Small Construct, Unaligned
Armor Class 15
Hit Points 10 (1d4 + 8)
Speed
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder
Senses Passive Perception 1
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Animation of Embossed Image. The embossed image on the shield animates on a specific "animate" trigger determined by creator. While animated, the figure uses its special ranged attack each round that it can see a target. Animation ends if anyone performs a predetermined "stop animation" trigger. Additionally, anyone who performs the stopping trigger action within 60 feet of the shield prior to animation trigger, then those individuals are ignored and not attacked by the shield upon its activation. Animation also ends should the shield be covered, faced toward blank space (like a wall), or no one is "seen" within 120 feet.

Magical Construct. Will radiate an aura of Conjuration Magic if targeted by Detect Magic spell or similar effect.

Actions

Spear of Force. On Initiative of 20, the figure hurls a Spear of Force (+10 spell attack) at nearest target in line of sight within 120 feet. On a hit, causes 4d8 force damage. If target's HP is reduced to zero due to this attack, then the target disintegrates, turning to dust.

Bonus Actions

None.

Reactions

None.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This construct appears as a normal-sized shield made of bronze which is embossed with a figure, typically of a warrior holding a spear or a mage holding a staff. Words are engraved above this image (i.e. "Bow before no one") indicate the implied "stop animation" trigger. If anyone performs the implied action that is engraved (in this example, person who bows before the shield) within 60 feet of the shield prior to animation trigger, then that person will be ignored as a target during its attacks. If anyone performs the predetermined "start animation" trigger, then the shield animates and commences attacking nearest target seen within 120 feet. Attacks stop and animation ends if anyone performs the "stop animation" trigger, covers the shield, turns shield away (i.e. facing wall), or goes beyond its 120 foot range. The shield is immune to all damage except for Force damage. The creator at time of creation placed this shield in its location. If removed and taken more than 120 feet from its location, then it teleports back to its initial location.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Empress_Royale

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