Small Humanoid (Goblinoid), Chaotic Neutral
Armor Class 15 (leather armor)
Hit Points 48 (8d8 + 12)
Speed 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
12 (+1)
INT
20 (+5)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws DEX +7, INT +8
Skills Arcana +8, Medicine +8, Stealth +7
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brewmaster. During a long rest, Crackhead can create 1d4 + 3 healing potions that restore 2d8 + 5 HP to whoever consumes them. These potions lose potency after 24 hours.

Nimble Escape. Crackhead can take the Disengage or Hide action as a bonus action on each of his turns.

Actions

Experimental Elixir(5/day). Crackhead can administer a random elixir. The consumer of the elixir is subject to it's effect (DC15).  Each effect lasts for 1 minute, and a creature can only be affected by 1 elixir at a time. Roll a d8 to determine the elixirs effect.

 1-Banishment  2-Longstrider  3-Enlarge/Reduce  4-Blur       5-Cure Wounds  6-Greater Invisibility                                 7-Blindness/Deafness  8-Polymorph(CR5 or lower)

Volatile Concoction. Ranged Weapon Attack: +7 to hit, range 30ft. Hit: 2d8 + 4

Boom Juice(1/day). Crackhead throws a huge flask of explosive liquid up to 30ft. (Treated as Fireball.)

Description

Crackhead is an alchemist that works for the Izzet League.

Previous Versions

Name Date Modified Views Adds Version Actions
2/12/2021 5:36:43 AM
10
1
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Coming Soon

Monster Tags: NPCGoblinoid

DrPoopi

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