Armor Class
15
(leather armor)
Hit Points
48
(8d8 + 12)
Speed
30 ft.
STR
8
(-1)
DEX
18
(+4)
CON
12
(+1)
INT
20
(+5)
WIS
8
(-1)
CHA
12
(+1)
Saving Throws
DEX +7, INT +8
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Actions
Experimental Elixir(5/day). Crackhead can administer a random elixir. The consumer of the elixir is subject to it's effect (DC15). Each effect lasts for 1 minute, and a creature can only be affected by 1 elixir at a time. Roll a d8 to determine the elixirs effect.
1-Banishment 2-Longstrider 3-Enlarge/Reduce 4-Blur 5-Cure Wounds 6-Greater Invisibility 7-Blindness/Deafness 8-Polymorph(CR5 or lower)
Volatile Concoction. Ranged Weapon Attack: +7 to hit, range 30ft. Hit: 2d8 + 4
Boom Juice(1/day). Crackhead throws a huge flask of explosive liquid up to 30ft. (Treated as Fireball.)
Description
Crackhead is an alchemist that works for the Izzet League.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/12/2021 5:36:43 AM
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10
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1
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Coming Soon
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