Medium Humanoid, Lawful Good
Armor Class 18 Half Plate
Hit Points 120 (10d12 + 10)
Speed
STR
20 (+5)
DEX
24 (+7)
CON
16 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws STR +9, DEX +11, CON +7
Skills Acrobatics +14, Athletics +14, Stealth +14
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Blindsight, Passive Perception 22
Languages Common Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Magic-Proof Armor. The Cleaver has advantage on saving throws against spells and has resistance to magical weapon attacks and immunity to non-magical attacks

Agile. The Cleaver has advantage on Strength (Athletics) and Dexterity (Acrobatics) checks.

Area. When targeted by an area of effect spell, roll a d20. On a 10 or below, the spell has no effect on the Cleaver as it moves through the spell. On an 11 and above, the spell connects.

 

Actions

Multiattack. The Cleaver can make four attacks with their scythe

Scythe. Melee Weapon Attack: +14 to hit, reach 10 ft., 1 target. Hit: 14 (2d10 + 10) slashing damage. 

Lokstar2435

Comments

Posts Quoted:
Reply
Clear All Quotes