Armor Class
18
Half Plate
Hit Points
120
(10d12 + 10)
Speed
STR
20
(+5)
DEX
24
(+7)
CON
16
(+3)
INT
16
(+3)
WIS
13
(+1)
CHA
9
(-1)
Saving Throws
STR +9, DEX +11, CON +7
Skills
Acrobatics +14, Athletics +14, Stealth +14
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Frightened
Senses
Blindsight, Passive Perception 22
Languages
Common Common
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Magic-Proof Armor. The Cleaver has advantage on saving throws against spells and has resistance to magical weapon attacks and immunity to non-magical attacks
Agile. The Cleaver has advantage on Strength (Athletics) and Dexterity (Acrobatics) checks.
Area. When targeted by an area of effect spell, roll a d20. On a 10 or below, the spell has no effect on the Cleaver as it moves through the spell. On an 11 and above, the spell connects.
Actions
Multiattack. The Cleaver can make four attacks with their scythe
Scythe. Melee Weapon Attack: +14 to hit, reach 10 ft., 1 target. Hit: 14 (2d10 + 10) slashing damage.
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