Large Fiend, Chaotic Evil
Armor Class 14 Natural
Hit Points 100 (86d12)
Speed 65 ft., Climb 45 ft., Burrow 35 ft., Swim 30 ft.
STR
17 (+3)
DEX
20 (+5)
CON
16 (+3)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws STR +6, DEX +8
Damage Vulnerabilities Bludgeoning, Force, Psychic
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Paralyzed
Senses Darkvision 85, Passive Perception 19
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Nimble. BD Gouger ignores the effects of rough terrain.

Necrotic Being. BD's are considered necrotic beings, giving them a resistance to all necrotic damage.

Weak Mind. Lower level BD's rely on pure instinct giving them a vulnerability to physical damage.

Leech Skin. (Recharge 3/4) If a creature comes into contact with the BD's skin, that creature must succeed on a DC: 12 Con Save or suffer 5 (1d8) Necrotic damage.
The BD then gains hit points equal to half the damage dealt.

Actions

Multi-Attack. BD Gouger can make four attacks per action.

Bladed Flurry. Melee Weapon Attack: 15ft cone, Hit: 12(3d6+2) Slashing. 

Slashing Summersault. Melee Weapon Attack: DC: 13 Dex, 15ft Line., 13 (4d4+4) Slashing & Bludgeoning. 

Lunging Snap. Melee Weapon Attack: +5 to hit, reach 25ft, one target 13 (6d4) Piercing. This attack always has disadvantage. This attack allows BD Gouging to move 25ft without using any movement speed.

Reactions

Uncanny Dodge.  As a reaction, when attacked, you can half the damage of any attack done to you.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Symf0nee

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