Nimble. BD Gouger ignores the effects of rough terrain.
Necrotic Being. BD's are considered necrotic beings, giving them a resistance to all necrotic damage.
Weak Mind. Lower level BD's rely on pure instinct giving them a vulnerability to physical damage.
Leech Skin. (Recharge 3/4) If a creature comes into contact with the BD's skin, that creature must succeed on a DC: 12 Con Save or suffer 5 (1d8) Necrotic damage.
The BD then gains hit points equal to half the damage dealt.
Multi-Attack. BD Gouger can make four attacks per action.
Bladed Flurry. Melee Weapon Attack: 15ft cone, Hit: 12(3d6+2) Slashing.
Slashing Summersault. Melee Weapon Attack: DC: 13 Dex, 15ft Line., 13 (4d4+4) Slashing & Bludgeoning.
Lunging Snap. Melee Weapon Attack: +5 to hit, reach 25ft, one target 13 (6d4) Piercing. This attack always has disadvantage. This attack allows BD Gouging to move 25ft without using any movement speed.
Uncanny Dodge. As a reaction, when attacked, you can half the damage of any attack done to you.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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