Shapechanger. Violet can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. Violet has advantage on Wisdom (Perception) checks that rely on hearing, smell and sight.
Spider Climb. Violet can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Dueling. when violet wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Action Surge. Violet can take one additional action on her turn once per short rest.
Fighting Spirit. As a bonus action, Violet can give herself advantage on weapon attack rolls until the end of the current turn and give herself 5 temporary HP.
Mage Slayer. When a creature within 5 ft. of violet casts a spell, she can use her reaction to make a melee weapon attack against that creature, and when she damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. She also have advantage on saving throws against spells cast by creatures within 5 ft. of her.
Bait and switch. once per tern when violet attack she while attack a creature with in 5 feet of her she can switch places with the creature with a dc 19 strength saving through.
Non Undead. As Violet is not just undead but alive she can be healed with normal healing magic and necrotic spells as well.
Charm. Violet targets one humanoid it can see within 30 feet of it. If the target can see violet, the target must succeed on a DC 16 Wisdom saving throw against this magic or be charmed by Violet. The charmed target regards Violet as a trusted friend to be heeded and protected. Although the target isn’t under the Violet's control, it takes Violet’s requests or actions in the most favorable way it can, and it is a willing target for Violet’s bite attack.
Each time Violet or the Her companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Violet is killed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Call of the pack. Once per day Violet can make a howl to call 3d6 wolves or 2d6 dire wolves to aid her in battle.
Spellcasting. The mage is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): booming blade, gust, shape water, sword burst
1st level (4 slots): detect magic, mage armor, feather fall, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly, Life Transference, Haste, Erupting Earth
Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes three attacks: three with its spear (humanoid form) or one with its bite and two with its claws (hybrid form).
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 6) piercing damage plus 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. (Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 6) slashing damage.
Sword (Humanoid Form Only). Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 +8) slashing damage.
Bladesong Violet use a bonus action to start a Bladesong, which lasts for 1 minute and grants her the following benefits: Violet gains a +4 bonus to your AC, your walking speed increases by 10 ft., she have advantage on Acrobatics checks, and she gains a +4 bonus to any CON saving throw she makes to maintain her concentration on a spell.
Perry. When Violet is attack she can use a reaction to add +3 to her ac.
Violet can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn.Violet regains spent legendary actions at the start of its turn.
Move. Violet moves up to its speed without provoking opportunity attacks.
Bladed strike. Violet can make two attacks.
Beastial change. Violet can change into her hybrid/ dire wolf form
Bite (Costs 2 Actions). Violet makes one bite attack.
The Mark of two beasts. (Mythic trait recharges after a short rest) When Violet is goes down to 0 hit points she does not die or fall unconscious. Instead of the damage causes her skin to rip and tear as she changes into a morphed hybrid of a where wolf and vampire formed creature. Violet gains wings and has a flight speed of 60, as well as regaining her health to max and only can bite, claw or grapple for attack. She does have 5 attacks though. Her attacks are going to one person till someone else attack her or she eats the creature she was attacking. Her Bite attacks deal an extra 1D6 poison damage. This form is immune to bludgeoning piercing and slashing of non magical attacks and is immune to silver.







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