Medium Monstrosity, Neutral
Armor Class 14 Natural Armour
Hit Points 14 (1d6)
Speed 30 ft., swim 15 ft., climb 15 ft.
STR
10 (+0)
DEX
18 (+4)
CON
10 (+0)
INT
6 (-2)
WIS
6 (-2)
CHA
16 (+3)
Saving Throws DEX +6
Condition Immunities Blinded
Senses Passive Perception 16
Languages Can perfectly imitate the last words spoken by those who have died near it. Does not know what they mean and cannot naturaly speak a language.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Agile: When moving over swampy, wet or rocky terrain Voice Snatcher may move an additional 15ft.

Siren Call: Voice snatchers may call out to the surrounding area using words stolen from previous victims. Those who know of Voice Snatchers have to roll Insight greater than Voice Snatchers deception roll or otherwise they must react to it. Those who dont know about Voice Snatchers must respond ( DM's discretion).

Serpentine: Voice Snatcher gains +2 on stealth rolls and gains no disadvantage on difficult terrain.

Blind: Voice snatchers perception is based purely off sound, scent and touch.

Actions

Action Melee Attack. Bite: +4 to hit., 1 target. Hit:  (1d8 + 4) [piercing] damage.  On a successful hit creature being attacked must roll a DC16 strength or become grappled.

Action Melee Attack. Tail strike: +2 to hit., 1 target. Hit:  (1d6 + 4) [piercing] damage.  On a successful hit creature being attacked must roll a DC14 Dex or be knocked to the ground.

Description

A creature both fear and loathed by all those who know of it. The voice snatcher is the monster that parents tell their children about at night to stop them from wandering.

Said to steal the soul of those it kills, the voice snatcher is capable of exactly imitating the last words of those it has killed, using the cries of terror or intrigue to draw further prey to it.

Habitat: SwampUnderdark

Dodgerdude

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