Military Training. Years of combat and military training when the soldiers were alive, were not without results. Allowing the soldiers to act as one unit, they all share 1 initiative, and act together on their turn, usually following the commands of their Captain. Also allowing them to use battle formations:
Shield wall (adds +3 to each soldiers AC while they are in the formation, must have at least 3 soldiers in line)
Spearhead (all soldiers charge and attack as 1, giving them and extra 1D4 damage per soldier in formation, Captain must be the "tip of the spear")
Re-born Fortitude. The Soldier makes a saving throw whenever he goes down to 0 hit-points. The DC is the damage received+5, if the saving throw is successful the captain goes to 1HP instead. Must be within 50ft. of the Cauldron they are born from.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
War cry. The soldiers can scream out a war cry to raise their morale and scare the enemy. Any creature within 150ft must make a Wisdom saving throw DC is 6 + (1 for each soldier participating in the war cry). Those who fail their safe are intimidated by the mixture of gruesome visage and coordinated Will to fight (pressure). It also lets the soldiers attack with +1 to hit till the end of next turn. Can be used once per short or long rest.
Description
Soldiers are the backbone and main force of any nation. They serve as peace keepers as well as the first line of defense. They go trough rigorous training to cooperate smoothly with their fellow soldiers. These soldiers were part of a Knight Captains entourage, and were considered lost in a huge battle against Billian invaders. Now they were brought back to "life" by a pack between a Hag and their Captain more then a century latter. They still remember their loyalty and training and obediently follow their orders, while suffering the pain of their new existence.
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