Magic Resistance: Advantage on Saving Throws against spells and other magical effects.
Limited Telepathy: Can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft of it that can understand a language.
Devil's Sight: Magical Darkness doesn't impede the C'thalopod's Darkvision.
Variant: Familiar: Can serve another creature as a familiar, forming a magic, Telepathic Bond with that willing companion. While the two are bonded, the companion can sense what the C'thalopod Senses as long as they are within 1 mile of each other. While the C'thalopod is within 10 feet of its companion, the companion shares the C'thalopod's Magic Resistance trait. At any time and for any reason, the C'thalopod can end its service as a familiar, ending the Telepathic Bond.
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4+2) bludgeoning damage, and the target is Grappled (escape DC 10). Until this grapple ends, the C'thalopod can't use its tentacles on another target.
Insanity. Ranged Attack: +5 to hit, reach 30 ft., 1 creature. Hit: 10 (2d6+3) psychic damage. The target must make a DC 10 Wisdom saving throw and take full damage on a failed save, or half as much damage on a successful one.
Scare (1/day). One creature of the C'thalopod's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the C'thalopod is within line of sight, ending the effect on itself on a success.
Description
Appearance: Mass of writhing tentacles that floats in the air from an unseen force. Doesn't appear to have a body underneath the waving tentacles, but it's hard to see since it is pitch black to the point it seems to absorb any light that hits it. This also allows it to be hard to spot in dim lit areas as it can disappear in shadows, and is invisible in darkness.
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Posted Nov 15, 2018I like the idea behind a familiar for GOO Warlocks (I have my own here https://www.dndbeyond.com/monsters/92739-cthulhu-spawn) but it's hard to see how a tiny creature has a strength of 15. Being grappled by something the size of a cat is not likely to impose the grappled condition. The description says that it floats in the air, but it doesn't have a fly speed.
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Posted Apr 12, 2020Sorry for the extremely late reply, but for anyone else who happens across this page with the same questions..
In regards to its speed, I sort of just assumed that its speed was flying speed since it doesn't walk. There really is no reason to give it a walking speed. I suppose if you wanted to give it a walking speed, I might treat it like an octopus, which is 5 ft.
As for the grappled condition, I sort of imagined it being like a magical octopus, but with many, many, many more tentacles. The thing is essentially one big bunch of muscles and when it is grappling something, all of it's tentacles are wrapping around the creature. To be fair though, and I should include this, it should and can only grapple up to a medium size creature.