Medium Humanoid (Elf), Any Alignment
Armor Class 10 (14 with Mage Armor)
Hit Points 15 (4d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
16 (+3)
WIS
10 (+0)
CHA
11 (+0)
Skills Arcana +6, History +6
Damage Resistances Necrotic
Condition Immunities Charmed
Senses Darkvision 60ft, Passive Perception 10
Languages Common, Elvish, Gnomish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The apprentice is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): sapping sting, mending, prestidigitation, ray of frost

1st level (4 slots): burning hands, disguise self, shield mage armor

2nd level (2 slots): blindness/deafnessenlarge/reduce

Grim Harvest (1/Turn). When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell’s level, or three times if it is a necromancy spell.

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

Monster Tags: NPC

Habitat: Urban

SimonJM83

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