Large Fiend (Devil), Lawful Evil
Armor Class 18 (natural armor)
Hit Points 107 (12d10 + 47)
Speed 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
12 (+1)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws STR +7, CHA +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages Infernal, Telepathy 120 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes a number of melee attacks equal to the amount of free hands/weapons it has in hand, plus one tails attack.

Halberd. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Tails. Melee Weapon Attack: +3 to hit, reach 10 ft., nine targets. Hit: 2 (1d4) piercing damage.

Dagger. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 2 (1d4) piercing damage.

Spit Brass. Ranged Weapon Attack: +5 to hit, range 20 ft., one target. Hit: 3 (1d6) fire damage. Recharge: 5-6 The creature that is hit must make a DC 15 Dexterity Save or be petrified in brass, which cools immediately and the creature takes 1 cold damage every 1d6 hours. The petrification ends if the creature receives 10 or more fire damage in one minute.

Description

Insect-like devil that has four arms and spits molten brass. Generally wields two daggers, a halberd and a shield.

Monster Tags: Devil

yello83

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