Medium Fey, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
18 (+4)
Skills Nature +6
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 12
Languages Common, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Hide in Plain Sight. The bogosaid has advantage on Dexterity (Stealth) checks made to hide while it is in grassland.

Innate Spellcasting. The bogosaid’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

3/day each: entangle, cure wounds, sleep

1/day each: cause fear, plant growth

Plant Stride. Once on its turn, the Bogosaid can use 10 feet of its movement to step magically into one living plant or vine within 5 feet and emerge from another within 60 feet of the first one, appearing in an unoccupied space within 5 feet of the second plant or vine.

Actions

Multiattack. The alseid makes two necrotic touch attacks.

Necrotic Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage.

Description

Bogosaid

Nymphs and other fey folk are able to disappear into plants and can sometimes forget how to get out. Sometimes when they disappear into a dying or infected tree. This infection given enough exposure can overtake a fey and corrupt them. What emerges from the tree is a Bogosaid, a necrotic and twisted humanoid creature both bound to and separate from their tree. Farmers are terrified of their presence as the Bogosaid will often corrupt or leave mazes in their fields to lure travelers to consume.

Immortal Nature. A nymph doesn’t require food, drink, or sleep.

 

Harebear17

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