Medium Humanoid (Bullywug), Neutral Evil
Armor Class 14 (hide armor, shield)
Hit Points 36 (4d8 + 2)
Speed 20 ft., Swim 40 ft.
STR
12 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
7 (-2)
Skills Stealth +3
Senses Passive Perception 10
Languages Bullywug, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Spellcasting. The shaman is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list:

  • Cantrips (at will): light, mage hand, shocking grasp
  • 1st Level (4 slots): charm person, magic missile
  • 2nd Level (3 slots): hold person, misty step

 

Habitat: Swamp

Valorious

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