Medium Humanoid, Neutral Evil
Armor Class 16 Leather
Hit Points 50 (6d8 + 22)
Speed 30 ft., Climb 30 ft., Swim 15 ft.
STR
16 (+3)
DEX
18 (+4)
CON
12 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +7
Skills Nature +4, Perception +6, Persuasion +5, Stealth +6
Damage Resistances Poison
Senses Darkvision 60ft., Passive Perception 15
Languages Common, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Sellcasting. The Viperines is an 5th-level spellcaster. Its Spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The Viperines has the following Spells prepared: 

Cantrips (at will): Acid splash

1st level (2 slots): Disguise Self, Fog Cloud

2nd level (1 slots): Hold Person

Actions

Multiattack. The warrior makes 2 greatbow attacks, two longsword attacks, or a single bite attack with snake hair or regular bite. 

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  6 (1d8+2) slashing damage. 

Bite/Snake Hair. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage. As well as (1d4) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.

Greatbow. Ranged Weapon Attack: +7 to hit, range 200/800 ft., one target. Hit: 12 (2d6 + 5) piercing damage. As well as (1d4) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success. Special: When using this weapon to attack a target within 20 feet, it has disadvantage on the attack roll.

Description

Cursed Origins. Spawning from the often unholy union of men and medusae, Viperines are serpent like humanoids with a frightening visage. They bear the vestiges of their mother's terrible curse, and the indomitability of their fathers human spirit.

Cunning and Guarded. Due to the nature of their appearance, Viperines are often feared and reviled by most. This constant icy reception has led to their mistrust of others, and a need to rely on one's own wit and intellect rather than the warmth or kindness of others. This upbringing causes numerous Viperines to grow into the roles related to the world's underbelly such as assassins, thieves, spies, and cutthroats.  

Previous Versions

Name Date Modified Views Adds Version Actions
8/16/2018 6:34:37 PM
25
1
5e
Coming Soon

Habitat: CoastalDesertForestMountain

tyheff96

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