Medium Humanoid (Human), Chaotic Good
Armor Class 19 Leather
Hit Points 350 (30d8 + 120)
Speed 40 ft.
STR
18 (+4)
DEX
26 (+8)
CON
20 (+5)
INT
28 (+9)
WIS
18 (+4)
CHA
24 (+7)
Saving Throws DEX +15, INT +16
Skills Acrobatics +16, Deception +14, Perception +8, Persuasion +14, Sleight of Hand +16, Stealth +16, Survival +8
Condition Immunities Charmed, Frightened
Senses Darkvision 60ft, Passive Perception 18
Languages Common, Giant, Goblin
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Cunning Maneuver. As a bonus action Amadeus can take the Hide, Dash, or Disengage action. 

Leader's Charisma. Amadeus and all allies that can see or hear him gain a bonus to weapon and spell damage rolls equal to Amadeus' Charisma modifier.

Hunter's Conditioning. Amadeus has advantage on saving throws against being grappled or restrained and is immune to being charmed, frightened, and he can't be surprised.

Cloak and Dagger. Amadeus has advantage on all checks he makes with a disguise kit. 

Fast Hands. Amadeus ignores the loading properties of his revolvers and attacking at long range doesn’t impose disadvantage on his ranged attack rolls.

Consummate (1/ turn). Amadeus can deal another 36 (12d6) damage when he hits a target with a weapon attack. 

Chastise. If Amadeus would deal necrotic damage to a creature, the target must make a DC 20 Wisdom saving throw or become deafened. If he would deal radiant damage to a creature, the target must make a DC 20 Intelligence saving throw or become blinded.

Specialist Tracker. As a bonus action, Amadeus chooses a creature he can perceive and marks it as his prey. As long as he can perceive them, Amadeus deals another 36 (12d6) damage to the target whenever he hits it with a weapon attack, and he has advantage on any Wisdom (Perception) or Wisdom (Survival) check he makes to find it.

Actions

Multiattack. Amadeus makes four attacks with a rapier or four with his revolvers. Amadeus' weapons are silvered.

Chaste Rapier Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 10) piercing damage and the target must make a DC 22 Constitution saving throw, taking 12 (4d6) necrotic or radiant damage on a failed save, or half as much damage on a successful one.

Chastity Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 26 (4d8 + 10) piercing damage. If Amadeus hits with Chastity and Abstinence, the target takes another 18 (6d6) necrotic or radiant damage.

Abstinence Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 26 (4d8 + 10) piercing damage. If Amadeus hits with Chastity and Abstinence, the target takes another 18 (6d6) necrotic or radiant damage.

Reactions

Reactive. Amadeus can move up to half his movement speed as a reaction when an enemy ends its turn within 5 ft. of him without provoking opportunity attacks.

Roguish Stance. When Amadeus is subjected to an effect that would move him, knock him prone, or both, he can use his reaction to be neither moved nor knocked prone.

Going Somewhere? A creature attempting to take the Dash action takes a Revolver attack with advantage. If Amadeus hits, that creature's movement becomes 0 for the rest of their turn.

Momentum. If Amadeus incapacitates a creature, he can use his reaction to make an attack with advantage against another creature within range. If he would incapacitate a creature in this way, his reaction is unspent.

Legendary Actions

Amadeus, the Leader of the Hunter's Guild can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Amadeus regains spent legendary actions at the start of his turn.

Command Guild. Amadeus targets up to three allies he can see within 120 feet of him. If the targets can see and hear Amadeus, the targets can make one weapon attack as a reaction and gains advantage on the attack roll.

Burning Desires. Amadeus targets a humanoid and tries to charm them. That creature must make a Widsom saving throw contested by a Charisma check by Amadeus. On a failed save, the target has disadvantage on all attack rolls against Amadeus. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature becomes immune to Amadeus' Burning Desires for 12 hours.

Smoke Screen. Amadeus throws a smoke bomb up to 60 ft. It implodes on contact and acts as the spell Fog Cloud at 3rd level.

Sinister Tactics (costs 3 actions). Amadeus casts the spell Antimagic Field

Monster Tags: NPCHuman

Habitat: Urban

nicolepav

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