Tiny Construct, Neutral
Armor Class 18 (natural armor)
Hit Points 15 (3d8)
Speed 15 ft., Climb 15 ft., Fly 15 ft.
STR
4 (-3)
DEX
18 (+4)
CON
14 (+2)
INT
1 (-5)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws DEX +6, CON +4
Skills Acrobatics +4, Perception +2, Stealth +4
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages understands the languages you speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Vigilant. The defender can’t be surprised.

Weavestrider Drone. In combat, the drone shares your initiative count, but it takes its turn immediately after yours. It can move on its own, has no reactions, and takes the dodge action automatically, unless you expend your bonus action to command it to take a separate action.

If the mending spell is cast on it, it regains 1d6 hit points. 

Actions

Weavestrider's Reach. Spell Attack: The connection between you and the drone allows you to cast a known cantrip with a casting time of one action from the drones location using your spell attack modifier. 

Repair (3/Day). The magical mechanisms inside the drone restore 1d6 + PB hit points to itself or to one construct or object within 5 feet of it.

Far Sight. Your vision connects to the drone allowing you to see and hear through the drone. This action can be used in tandem with Weavestrider's Reach and Repair.

Description

You determine the creature’s appearance and whether it has any legs or wings; your choice has no effect on its game statistics.

Previous Versions

Name Date Modified Views Adds Version Actions
2/11/2021 6:25:18 AM
2
1
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Coming Soon
2/12/2021 9:14:12 PM
3
1
2
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2/13/2021 5:41:35 AM
3
1
2
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PWeygandt

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