Medium Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 15 ft.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Resistances Piercing, Slashing
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Resistance against non-magical piercing and slashing weapons.

Antimagic Susceptibility. The Reaper Statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. The Statue only animates when it is hit by the remains of a dying Shard Knight.

Actions

Multiattack. The Statue makes two melee attacks.

Scythe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  1d6 + 2 slashing damage.

Description

Normally a peacful, 8-foot-tall ancient marble statue of a robed priest, head bowed in prayer, a Reaper Statue tranforms when it is hit by the remains of a destroyed Shard Knight. Its offering bowl turns into a huge scythe, and it attacks whatever enemies killed the Shard Knight.

Previous Versions

Name Date Modified Views Adds Version Actions
2/13/2021 9:57:31 AM
1
0
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Coming Soon
2/13/2021 10:52:20 AM
1
1
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Coming Soon
JasonMatzner

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