Regeneration. The vampires minion heals for 2d4 per turn as long as they are not struck by radiant damage, holy water, or an ash wood steak
Ensnaring Bite. The vampires minion can make a bite attack. on a successful attack the target must make a con save dc 13 or follow the orders it is given by the one to bite it. should the target save on the attack they are not able to be ensnared for 24 hours.
Undead Constitution. If the minion is not killed by a wooden stake, radiant damage, holy water, or beheading if they succeed a dc 15 con check they regain 1 hp
Change Shape. As long as the Minion has at least 1 hp they can change their shape to a rat, cat, or bat. While in animal form they are not able to talk, and do not provoke opportunity attacks.
ction Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Claw Attack. Melee Weapon Attack +9 to hit, range 5 ft 1 target hit 10(d8+5) [Slashing] Damage
Bite. Melee Weapon Attack +9 to hit, range 5 ft, 1 target, hit 7(d10+5)[Piercing] damage
Description
A mythical creature, having been half turned to a vampire they are able to benefit from the strengths of a vampire but have no real will of their own. A minion is made from a Ghoul that has accepted the vampires blood, once turned into a minion they are not able to return to human.
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