Medium Construct, Unaligned
AC 13 Natural Armor    Initiative +2 (12)
HP 11 (2d8 + 2)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 13 +1 +1
Mod Save
INT 1 −5 −5
WIS 3 −4 −4
CHA 1 −5 −5
Senses Blindsight 60 ft. (blind beyond this radius); Passive Perception 6
Languages Common , understands all languages spoken by its creator but can’t speak --
CR 1/4 (XP 50; PB +2)
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

 

Actions

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Weapon. Weapon Attack: +3 to hit, range, reach, and damage as weapon

Description

Animated Mannequins are clad in the apparel they wore when put together, and move with a stiff gait.

Animated Mannequins are proficient with simple melee and ranged weapons plus the Shortsword. A mannequin can wear armor but is not proficient in any armor.

Creating a mannequin requires Joints, wooden parts, and the Animate Dummy spell. Joints can be reused.

Mannequin Joints    2 gp  5 lb.

The finest Animated Mannequins have porcelain masks, use weapons, and wear clothing.

House Cannith has secret forges where they can create and awaken War Mannequins also known as Warforged.

Clothes, common 5 sp 3 lb.

Clothes, costume 5 gp 4 lb.

Clothes, fine 15 gp 6 lb.

Clothes, traveler’s 2 gp 4 lb.

Porcelain Mask   5 gp        1 lb.

JoLydee

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