Inquisitive. Advantage on Intelligence checks.
Doctor. Can expend a charge of Healers Kit and spend 5 minutes to heal 1 Hit Point, and has advantage for all Medicine checks.
Charming. Advantage on Charisma checks.
Analysis in Motion. You are constantly learning from your mistakes and adapting. Whenever an opponent attacks you and hits, you gain +1 AC against them. Whenever you attack and miss a target, gain +1 chance to hit on attack rolls.
For every long rest that you take while dealing with a foe you also gain +1 AC and +1 to attack rolls as you spend your time pondering and surmising it's weaknesses.
Totem. His watch is his 'lucky charm', it grounds him and reminds him of home. If he loses it or is more than 30ft from it, he suffers severe anxiety (as chosen by DM). If he holds it in his hand he has advantage against any effect that would cause madness.
Squeamish. If he sees blood he must make a DC 10 Constitution save or spend his next action throwing up. If he throws up he becomes immune until he next eats.
Unarmed Attack. You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier
Guidance. You touch one willing creature. The target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. You must concentrate, and be praying and holding your watch meanwhile.
Ocular Frisking. you gain a brief insight into the target’s defenses, usable within 30ft. On your next turn, you gain advantage on your first attack roll against the target. Requires concentration.
Calculated Strike. If an unarmed strike would hit, the opponent must save on a DC 11 Constitution saving throw or become either blinded if you jab the eyes, deafened if you clap the ears, or lose 10ft of movement if you attack the legs. Lasting until the start of your next turn.
You can also aim for the arms and impose disadvantage on the opponents next attack.
Grip Watch. Grasp your pocket watch and pray to Jesus!
Description
Brought up well and raised by a good family that supported him. Good nature was instilled in him along with religion. He successfully studied medicine and graduated from a prestigious Victorian college. He only worked as a surgeon for a year before becoming enamoured by Arthur Conan Doyle's, Sherlock Holmes. He took up work as a private detective, and never had the stomach for surgery. Within only but a few weeks as a detective he had managed to reunite a kidnapped child with their family, among many other good deeds, many of which he did for free. Although he has felt that his journey into the shadow of civilised society has been weighing him down, and depressing him and causing anxiety.
His latest case has been to find out what has happened to Christoper Kitch. One of last employees working at Pivots Point lighthouse. His mother, Abigail Kitch, had no money to pay Arthur, but that hasn't stopped him investigating the disappearance. The parents said they got a letter saying he was presumed dead, but otherwise missing.
He had blonde messy hair, deep blue eyes. Wore a braided red leather necklace that she had made him, with a sea shell on the end, the mother thought it would bring him luck. He was quite small, skinny, and had a birthmark like a horseshoe above his right knee.
Arthur is well dressed, well spoken, charming, witty, humble and pious.
EQUIPMENT
Tin of moustache wax
Journal of cases, evidence, personal exploits
Copy of Sherlock holmes
Healer's Kit
Holy Water
Bible
Anti-toxins
Alchemists Kit
Reading Spectacles
Gold pocket watch, with his family insignia
A dose of morphine - one action to grant 1d4 temp hp, resistance to damage for 1 minute, and to heal 1 hp.
An elixir of vim and vigor (cocaine)- grants 21 strength for 10 minutes.
A caduceus tonic- Heal 1d4 hit points.
Caligrapher's Supplies
Perfume
Silk handkerchief
Previous Versions
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2/18/2021 7:16:17 PM
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