| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 16 | +3 | +5 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.
Thrown Dagger. Ranged Weapon Attack: +5 to hit, range 20/60, one target. Hit: 5 (1d4+3) piercing damage.
Other Weapon. attack, reach, and damage as weapon.
Description
Animated Puppets are clad in the apparel they wore when put together, and move with an unnatural gait.
Animated Puppets are proficient with simple melee and ranged weapons plus the Shortsword. A puppet can wear armor but is not proficient in any armor.
Creating a puppet requires a crafted puppet and the Animate Dummy spell.
Puppet (small) 3 gp 15 lb.
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