Inject Poison: If this creature hits a target, that have to make a constitution saving throw of 11 and if they fail they are posioned and that can't use that body part (Face, can see, speak, or hear; arm, can't use arm; chest, can't breath; leg, can't use leg). If the attack is a natural 20, the person they attacked has disadvantage on the saving throw. This last till the players next turn
Unfriendly Demeneer. These monsters will only attack if it feels threated or you attack it home which the dm can role to see how many are in the beehive, 10-50
Obnoxious Bite. It bites for 1d4/2 damage. Everytime you get bitten by it, a plus 1 to damage is done additionally. (Ex. If it has bit you 3 times, it will do an additional 3 damage)
For their bonus action, they try to get either real upclose or up into the air.
Insects reaction. All melle attacks against it are at disadvantage but if they are attack more than once by the same creature in one round, the creature have advantage on the 2nd attack against it.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
It is a bee like creature. They look exactly like bees but larger and no tail sting buy it's mouth is large with sharp teeth. They live in their hives creating honey (one ounce of honey 1d4 damage but disadvate on constitution saving throws for the next 6 seconds). They mostly just go for flowers but they might group up on a price of game to have some meat.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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