Tiny Monstrosity, Lawful Neutral
Armor Class 14 Flight and tiny
Hit Points 3 (1d4 - 1)
Speed 40 ft., Flying straight up turns the flying speed to 20 , Walk 10 ft.
STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
4 (-3)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws DEX +5
Damage Vulnerabilities Acid, Fire
Damage Resistances Poison
Condition Immunities Paralyzed, Restrained
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Inject Poison: If this creature hits a target, that have to make a constitution saving throw of 11 and if they fail they are posioned and that can't use that body part (Face, can see, speak, or hear; arm, can't use arm; chest, can't breath; leg, can't use leg). If the attack is a natural 20, the person they attacked has disadvantage on the saving throw.  This last till the players next turn

Unfriendly Demeneer. These monsters will only attack if it feels threated or you attack it home which the dm can role to see how many are in the beehive, 10-50

Actions

Obnoxious Bite. It bites for 1d4/2 damage.  Everytime you get bitten by it, a plus 1 to damage is done additionally. (Ex. If it has bit you 3 times, it will do an additional 3 damage)

Bonus Actions

For their bonus action, they try to get either real upclose or up into the air.

Reactions

Insects reaction. All melle attacks against it are at disadvantage but if they are attack more than once by the same creature in one round, the creature have advantage on the 2nd attack against it.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

It is a bee like creature. They look exactly like bees but larger and no tail sting buy it's mouth is large with sharp teeth. They live in their hives creating honey (one ounce of honey 1d4 damage but disadvate on constitution saving throws for the next 6 seconds).  They mostly just go for flowers but they might group up on a price of game to have some meat.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

Worldogod

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