Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Masters Honor. The wolf has advantage on attack rolls against any creature if Amarok's master is within 5 feet of Amarok.
Valor Of The Elyhgod: When a creature is within 5ft of Amarok and attacks a creature other than Amarok, it grants opportunity of attack.
Love Of Brocas Amarok links to Heimdalls sword and doing so allows Amarok to make any attack become any element.
Chomp: Melee Weapon Attack: +1d20 to hit, reach 5 ft., one target. Hit: (10d4 + 4) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Inner Sunder: The inner stars of Amarok align and sprout out in an aggressive fury of slashes. Melee Weapon Attack: +7 to hit, reach 10 ft, two targets. Hit: (6d12+4)
Fury of Yörtes: Once per long rest Amarok may become a pack of wolves acting as 6 basic wolves (pull up wolf monster sheet). When all the wolves die Amarok becomes full again at full health and full charges on everything but Fury of Yörtes.
Battle Ender: Once per day Amarok may use all attacks and actions as one turn. this can be done on an opportunity of attack or as a reaction to an attack
Bridge Of The Bifrost: Amarok can become the rainbow bridge stretching 100 ft and anyone within 10 ft of Amarok's sprouting point may use a reaction to ride the bridge to its end. (has 3 charges all 3 fill at the end of a long rest)
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