Medium Humanoid (Any Race), Lawful Neutral
Armor Class 17 (half-plate)
Hit Points 170 (20d10 + 60)
Speed 50 ft.
STR
20 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
19 (+4)
Saving Throws CON +7, WIS +6
Skills Acrobatics +8, Athletics +9
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Cold, Fire, Lightning, Piercing, Poison, Slashing
Condition Immunities Exhaustion, Frightened, Stunned
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magnificent Form. The coeth has advantage on saving throws against being charmed, and has advantage on all persuasion, deception, and intimidation checks against humanoids. In addition, it's weapon attacks deal an additional die of damage (included in the attack).

Thaumic Inertia. The coeth cannot be paralyzed, slowed, stopped, or moved by magical effects unless it wishes to be.

Actions

Multiattack. The coeth makes three attacks, or speaks its lordly phrase and attacks once.

Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.

Mace. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Longbow. Ranged Weapon Attack: +8 to hit, range 5 ft. or 150/600 ft., one target. Hit: 13 (2d8+4) piercing damage.

Lordly Phrase (Recharges after a Short or Long Rest). The coeth can speak an inspiring phrase to two allies within 30 ft. For the next minute, these allies can no longer be frightened and cannot roll below a 10 on attack rolls and saving throws.

Bonus Actions

Rend the Impure (4/Day). The coeth deals 1d6 force damage to itself and imbues its next weapon attack with the power of the Miller, causing it to deal an addtional 6d8 force damage.

Reactions

Parry. The coeth adds 4 to its AC against one melee attack that would hit it. To do so, the kingslayer must see the attacker and be wielding a melee weapon.

Description

The teachings of the Miller are absolute: the corruption and failings of the mortal world must be ground out, the remains sifted through, and only the finest and purest grains allowed to go forth. This master of arms has become a truly terrifying force of nature by the grace of the Miller, may his enemies tremble with fear.

Monster Tags: NPC

Syrcellus

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