Medium Monstrosity, Unaligned
Armor Class 13 natural armor
Hit Points 15 (2d8)
Speed 30 ft.
STR
1 (-5)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws INT +2, WIS +2
Skills Perception +16, Stealth +19
Damage Vulnerabilities Force
Damage Resistances Thunder, Ranged Attacks
Condition Immunities Blinded, Charmed, Frightened
Senses Darkvision 25ft, Passive Perception 16
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sneak : The creeper has advantage on stealth checks and will not make noise when moving

Explosive sensitivity: if  the creeper is grappled, incapacitated , paralyzed, restrained or prone by any means the creeper explodes

Actions

Explosion: The creeper will explode in a 7ft by 7ft area causing all creatures to make a dexterity saving throw of 16 or higher. On a failed save any creature within the 7ft by 7ft area takes 3d8 thunder damage and half as much on s successful save.

 

Reactions

Warning hiss: the creeper makes a threatening hiss to signify that it will explode and makes an intimidation check with a plus 1. any creature that within a 5ft area of this hiss has to make a charisma saving throw or be stunned for 1 round

 

Description

The creeper has no arms and four legs. It is tall and has a thin body with a large head sat atop it. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2021 5:18:04 PM
4
0
5e
Coming Soon

Habitat: ForestGrasslandHillMountainUnderdarkUrban

Cracked_Arrow

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