Proximity Rejuvenation. When the vampiric revenant's body is destroyed, its soul lingers. After 1d4 hours, the soul inhabits and animates the closest humanoid corpse and regains all its hit points.
Turn Immunity. The vampiric revenant is immune to effects that turn undead.
Vengeful Tracker. The vampiric revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows.
Vampire Weaknesses. The vampiric revenant has the following flaws:
Harmed by Running Water. The vampiric revenant takes 20 acid damage when it ends its turn in running water.
Stake to the Heart. The vampiric revenant's body is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated
Sunlight Hypersensitivity. The vampiric revenant 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Multiattack. The revenant makes two fist attacks.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape DC 14) provided the target is Large or smaller.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampiric revenant, incapacitated, paralyzed, or restrained Hit: 6 (2d6 + 4) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampiric revenant regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Vengeful Glare. The revenant targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until the revenant deals damage to it, or until the end of the revenant’s next turn. When the paralysis ends, the target is frightened of the revenant for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the revenant, ending the frightened condition on itself on a success.
Description
A vampiric revenant forms from the soul of an evil mortal who met a cruel and undeserving fate, but who also leeched on others during life. It claws its way back into the world to seek revenge against the one who wronged it. The vampiric revenant reclaims its mortal body and superficially resembles a zombie. However, instead of lifeless eyes, a vampiric revenant’s eyes burn with resolve and flare in the presence of its adversary. If the vampiric revenant’s original body was destroyed or is otherwise unavailable, the spirit of the revenant enters the closest humanoid corpse. Regardless of the body the vampiric revenant uses as a vessel, its adversary always recognizes the revenant for what it truly is.
Hunger for Revenge. A vampiric revenant has only one year to exact revenge. When its adversary dies, or if the vampiric revenant fails to kill its adversary before its time runs out, it crumbles to dust and its soul fades into the afterlife. In rare cases a vampiric revenant can also be persuaded to forgive its adversary, or take something of similar value instead of it's adversary life. If its foe is too powerful for the vampiric revenant to destroy on its own, it seeks worthy allies to help it fulfill its quest.
Divine Justice. No magic can hide a creature pursued by a vampiric revenant, which always knows the direction and distance between it and the target of its vengeance. In cases where the vampiric revenant seeks revenge against more than one adversary, it pursues them one at a time, starting with the creature that dealt it the killing blow. If the vampiric revenant’s body is destroyed, its soul flies forth to seek out a new corpse in which to resume its hunt.
Undead Nature. A vampiric revenant doesn’t require air, food, drink, or sleep.
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