Large Beast, Chaotic Good
Armor Class 14 (Unarmored Defense)
Hit Points 34 (4d10 + 12)
Speed 40 ft., Climb 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws INT +2, WIS +5
Damage Resistances Bludgeoning, Piercing, Poison, Slashing
Senses Passive Perception 15
Languages Common, Druidic, Elvish, Orc --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Unarmored Defense While not wearing armor, your AC equals 10 + DEX modifier + CON modifier + any shield bonus.

Integrated Protection You gain a +1 bonus to Armor Class. To don or doff armor other than a shield takes 1 hour, and you must be proficient with the armor. While you live, your incorporated armor can’t be removed from your body against your will.

Danger Sense You have advantage on DEX saving throws against effects that you can see while not blinded, deafened, or incapacitated.

Tavern Brawler

Increase your STR or CON score by 1. You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

Actions

Multi-attack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage.

Reckless Attack. When you make your first attack on your turn, you can decide to attack recklessly, giving you advantage on melee weapon attack rolls using STR during this turn, but attack rolls against you have advantage until your next turn.

Bonus Actions

Tavern Brawler Grapple When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

Rage As a bonus action enter a rage for up to 1 minute (10 rounds). You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.

Combat Wild Shape You can use Wild Shape as a bonus action and you can use a bonus action to expend one spell slot to regain 1d8 HP per level of the spell slot expended.

Monster Tags: Misc Creature

Habitat: ArcticForestHill

Carl_Daben

Comments

Posts Quoted:
Reply
Clear All Quotes