Multiattack. Arkalam can make a flail of the abyss attack, and if it succeeds he makes a vicious strike attack.
Weakening Rain. All creatures within a 100 ft radius gain vulnerability to bludgeoning damage.
Flail Of The Abyss. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 33 (6d8 + 6) bludgeoning damage. The target is pulled to Aralam and is restrained if the attack succeeds.
Vicious Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 72 (12d10 + 6) bludgeoning damage. The target is no longer restrained.
Hellish Song. Target that Arkalam can see is inflicted with a random condition.
Binding Chains. An attacking creature within 15 ft of Arkalam is pulled to him and becomes restrained after its attack.
Description
A dark mage for my campaign.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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