Medium Humanoid, Lawful Evil
Armor Class 15 None
Hit Points 120 (16d12 + 16)
Speed 30 ft.
STR
22 (+6)
DEX
20 (+5)
CON
12 (+1)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Skills Perception +3
Condition Immunities Frightened
Senses Passive Perception 13
Languages Abyssal, Common
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Actions

Multiattack. Arkalam can make a flail of the abyss attack, and if it succeeds he makes a vicious strike attack.

Weakening Rain. All creatures within a 100 ft radius gain vulnerability to bludgeoning damage.

Flail Of The Abyss. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 33 (6d8 + 6) bludgeoning damage. The target is pulled to Aralam and is restrained if the attack succeeds.

Vicious Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 72 (12d10 + 6) bludgeoning damage. The target is no longer restrained.

Hellish Song. Target that Arkalam can see is inflicted with a random condition.

Reactions

Binding Chains. An attacking creature within 15 ft of Arkalam is pulled to him and becomes restrained after its attack.

Description

A dark mage for my campaign.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DonnyDaGoblin

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