Small Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 16 (4d6 + 4)
Speed 0 ft., Swim 40 ft.
STR
8 (-1)
DEX
16 (+3)
CON
13 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
3 (-4)
Skills Perception +2
Senses Darkvision 30 ft., Passive Perception 12
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The cladoselache has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Burst of Speed. When the shark moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the shark can’t use it again until it moves 0 feet on one of its turns.

Dart. The cladoselache uses the Dash action as a bonus action.

Spines. The cladoselache has thorny spines on its back.  A creature that touches the cladoselache or hits it with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage.

Water Breathing. The cladoselache can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Reaching a maximum length of 6 feet, the ancient cladoselache is one of the earliest true sharks to have developed and from which most other species are descended.  It relies on its speed, overtaking its prey and consuming it whole from behind, tail first.

Previous Versions

Name Date Modified Views Adds Version Actions
2/14/2021 8:36:18 PM
218
2
1.0
Coming Soon

Monster Tags: Misc Creature

Habitat: Underwater

Sam_Hain

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