Blood Frenzy. The cladoselache has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Burst of Speed. When the shark moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the shark can’t use it again until it moves 0 feet on one of its turns.
Dart. The cladoselache uses the Dash action as a bonus action.
Spines. The cladoselache has thorny spines on its back. A creature that touches the cladoselache or hits it with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage.
Water Breathing. The cladoselache can breathe only underwater.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
Reaching a maximum length of 6 feet, the ancient cladoselache is one of the earliest true sharks to have developed and from which most other species are descended. It relies on its speed, overtaking its prey and consuming it whole from behind, tail first.
Previous Versions
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2/14/2021 8:36:18 PM
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218
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2
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1.0
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Coming Soon
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