Medium Beast, Unaligned
Armor Class 15 Natural Armor
Hit Points 15 (2d6 + 2)
Speed 45 ft., Walk 10 ft.
STR
10 (+0)
DEX
17 (+3)
CON
14 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +5, CON +4
Skills Acrobatics +5, Perception +2, Performance +3
Damage Resistances Cold
Condition Immunities Prone
Senses Darkvision 60ft, Passive Perception 12
Languages Speaks Selkie
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Hold Breath. The seal can hold its breath for 30 minutes.

Thick Blubber. The seal is naturally adapted to cold habitats, having resistance to cold damage and suffering no negative effects from extreme cold. They are also acclimated to low depths and high pressure, including depths of 600 ft.

Actions

Multiattack. The seal makes three attacks: one with its bite and two with its flippers.

Bite. +2 to hit, (1d8) piercing damage.

Flipper Slash. +5 to hit, (1d4 + 3) slashing damage, and the target is pushed up to 5 feet away from the seal.

Description

The seal is a species of marine mammal. They have short, waterproof fur that can be grey or brown with dark freckles all over. They do not have visible outer ears, unlike the sea lion. This particular type is the true form of the Selkie race.

Previous Versions

Name Date Modified Views Adds Version Actions
3/26/2021 3:19:23 PM
13
1
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Coming Soon

Monster Tags: Misc Creaturefeybeast companion

Habitat: ArcticCoastalUnderwater

TheLuckOfTheClaw

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