Armor Class
12
Natural Armor
Hit Points
110
(10d12 + 40)
Speed
30 ft.
STR
21
(+5)
DEX
6
(-2)
CON
19
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
STR +7, CON +6
Damage Resistances
Cold, Necrotic
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Passive Perception 10
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Turn Resistance. The hill giant zombie has advantage on saving throws against any effect that turns undead.
Actions
Multiattack. Zombie Hill Giant makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage.
Description
A Zombie Hill Giant is the huge animate corpse of a Hill Giant.
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