Regeneration. The stirge regains 10 hit points at the start of its turn if it has at least 1 hit point. If the stirge takes acid damage, this trait doesn't function at the start of the stirge's next turn.
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage plus 10 (3d6) necrotic damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 13 (3d6 + 3) hit points due to blood loss and the stirge regains 7 (2d6) hit points.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 50 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge if it succeeds on a strength contest against the stirge.
Description
This horrid monster looks like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks to feed on the blood of living creatures. When these creatures are exposed to intense magic they slowly grow - and grow - and grow until they are the size of a horse. These creatures also gain regeneration, allowing them to quickly recover from serious wounds.
Just let me have this thing. It's not that similar to a stirge and there are thousands of other giant creatures just like it.
Comments