Medium Humanoid
Armor Class 14
Hit Points 80 (11d12 + 24)
Speed 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
17 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws STR +5, CON +5
Skills Athletics +5, Intimidation +5
Senses Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Wrestling prodigy. As a bonus action the guard can grapple one creature within 5 ft.

Brutal Critical. When the guard hits with a critical it deals an extra damage die.

Actions

Multiattack. The guard makes one attack with its fist and one attack with its headbutt.

Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d10+5) bludgeoning damage.

Headbutt. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 10 (1d8+5) bludgeoning damage and the target must succeed on a DC 14 constitution saving throw or be blinded until the end of the guard's next turn.

Reactions

Sentinel. If the guard lands an opportunity attack it's target's speed is reduced to zero.

TheCreed97

Comments

Posts Quoted:
Reply
Clear All Quotes