Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Wrestling prodigy. As a bonus action the guard can grapple one creature within 5 ft.
Brutal Critical. When the guard hits with a critical it deals an extra damage die.
Multiattack. The guard makes one attack with its fist and one attack with its headbutt.
Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d10+5) bludgeoning damage.
Headbutt. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 10 (1d8+5) bludgeoning damage and the target must succeed on a DC 14 constitution saving throw or be blinded until the end of the guard's next turn.
Sentinel. If the guard lands an opportunity attack it's target's speed is reduced to zero.
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