Medium Humanoid, Any Evil Alignment
Armor Class 16 Leather
Hit Points 50 (5d10 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +6, DEX +7, CON +6
Skills Acrobatics +0
Condition Immunities Poisoned
Senses Passive Perception 15
Languages Commmon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Swashbuckler. Get advantage on attack rolls when fighting alone.

Dastardly strike. when cannibal pirate has advantage on attacks they may use sneak attack damage 4d6 damage

Actions

Multiattack. Cannibal pirate gets 2 attacks per turn. Either 2 rapier attacks or a bite and rapier

Rapier. Melee weapon attack: +8 to hit 1d8+4 p damage

bite. melee weapon attack: +6 to hit 1d6+2 p damage when successfully biting a creature the cannibal pirate may gain temp hp equal to damage dealt

Spiked net. RangedWeapon Attack: +8 to hit, range 30/60 ft., 1 target. 1d6 p damage target is grappled and restrained and may make a stregth check of 15 to escape. If they do they take 2d6 p damage from spikes

Reactions

Uncanny dodge. As a reaction can halve the damage from an attack from a creature you can see.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cannibal pirate that eats other races, mainly tritons as a delicacy. They do not see other races as intlligent sentient beings. Just smart food.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
2/16/2021 7:51:13 AM
2
3
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Coming Soon
CruelZancore147

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