Standard Single Mast Cargo Ship
Ceilings. The ceilings in the lower deck, holds, and cabins are 8 feet high with 6-foot-high doorways.
Doors. The ship's doors are made of wood and have AC 15, 18 hit points, and immunity to poison and psychic damage. A lock can be picked with a successful DC 15 Dexterity check made using thieves' tools, or the door can be forced open with a successful DC 20 Strength (Athletics) check.
Footlockers. Footlockers on the ship are iron and have AC 19, 18 hit points, and immunity to poison and psychic damage.
Light. Hanging lanterns cast bright light throughout the ship.
Rigging. Rigging on the ship can be climbed without an ability check.
Sails. The ship has one 80-foot-tall mast with sails.
Capacity 20 crew, 20 passengers
Cargo Capacity 200 tons
Travel Pace 4 miles per hour (slower if full of cargo)
Hit Point and Armor for ship components
Sails Armor Class 14 Hit Points 100; -10 ft. speed per 25 damage taken Speed (water) 35 ft.; 15 ft. while sailing into the wind; 50 ft. while sailing with the wind.
Hull Armor Class 15 Hit Points 500 (damage threshold 20)
Control: Helm Armor Class 18 Hit Points 50 Move up to the speed of one of the ship's movement components, with one 90-degree turn. If the helm is destroyed, the warship can't turn.
Description
This is a standard ship for cargo, passengers, and slavers. Hold area is configured differently for each type.
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