Action Surge. You can take one additional action on your turn. This can be used 1 times per short rest.
Unwavering Mark.When you hit with a melee weapon attack, you can mark the creature until the end of your next turn (or if you are incapacitated or you die, or if someone else marks the creature).
While it is within 5 ft. of you, a marked creature has disadvantage on any attack roll that doesn’t target you. If the marked creature deals damage to anyone else, you can make a special melee attack against it on your next turn as a bonus action with advantage and +1 extra damage. You can make this attack 2 times per long rest.
Special Trait Name.
Spellcasting. The Captain Beref is a 3-level spellcaster. Its spellcasting ability is [+3] (spell save DC 14, +6 to hit with spell attacks). The Captain Beref has following Druid spells prepared:
Cantrips (at will): Frostbite, Mending, Mold Earth, Produce Flame
1st level (4 slots): Cure Wounds, Ice Knife, Purify Food and Drink
2nd level (3 slots): Enhance Ability, Flame Blade, Heat Metal, Hold Person, Spike Growth
3rd level (2 slots): Conjure Animals, Flame Arrows, Sleet Storm, Slow
Action Name. Enter the description for your action.
Action Melee Attack. Longsword: +5 to hit, reach 5 ft., 1 target. Hit: +5 (1d8+ 2) Vers(1d10+ 2) [Slashing] damage.
Pike: +5 to hit, reach 10 ft., 1 target. Hit: +5 (1d10 + 2) [Piercing] damage.
Focus Scimitar: +5 to hit, reach 5 ft., 1 target. Hit: +5 (1d6 + 2) [Slashing] damage.
Flaming Scimitar: +6 to hit, reach 5 ft., 1 target. Hit: +6 (3d6) [Fire] damage.
Action Ranged Attack. Short Bow: +3 to hit, reach 80/320 ft., 1 target. Hit: +3 (1d6) [Piercing] damage.
Flame Blade- 2nd Level Druid Spell, Two-Weapon Fighting, Second Wind (1d10 + 3 HP) 1/Short Rest
Reaction Name. Opportunity Attack
Description
Enter a general description for your monster here.
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