Armor Class
12
Hit Points
11
(1d12 + 5)
Speed
30 ft.
STR
6
(-2)
DEX
14
(+2)
CON
10
(+0)
INT
6
(-2)
WIS
6
(-2)
CHA
16
(+3)
Skills
Performance +5
Condition Immunities
Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Unconscious
Senses
Darkvision 60ft, Passive Perception 11
Languages
Common Any language that the controller knows
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Wake Up Get Up Get Out There. Aura. Each ally within 5ft of this creature is able to see normally in both magical and nonmagical darkness out to 30ft.
Actions
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 12 (1d6 + 1) [Force] damage.
Description
The soul of a once-great drummer that has been attracted to your talent like a syrens call.
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